The year 1992 was the birth year of the first Mario Kart game to ever exist, Super Mario Kart; this game came out for the Super Nintendo. Super Mario Kart started a revolution of merging game icons with “roadsters” – for lack of a better word. Naturally, many gamers, myself included, took to Super Mario Kart like it was the greatest racing game since the Micro Machines game for NES.
A short time later, Mario Kart 64, one of the best Super Mario Kart Games ever, came out on the Nintendo 64 and pretty much revolutionized Mario Kart games forever at least until the Mario Kart games on the Nintendo Wii came out.
I’ve played my fair share of Mario Kart games and I definitely have to say that Mario Kart 64 is my favorite because there are so many improvements that were made over the Super Nintendo version.
Obviously, one of the things about Super Mario Kart that I didn’t like was trial and tribulation of unlocking the worst level in the entire game, Rainbow Road; a level that many gamers feared and caused others to rage quit.
My post will cover what made the Super Mario Kart Games good along with what make them memorable as well as my chosen, the cursed Rainbow Road and a tip or two about the Power Boost via beginning of the races.
Mario Kart 64 and Super Mario Kart
What made Mario Kart 64 great was the fact that everything in the game was interactive; the characters spoke when you chose them whereas it was complete silence in Super Mario Kart. Any gamer can argue that Mario Kart 64 was better than its predecessor but the one thing that Super Mario Kart never had was the blue spiny shell; the absolute undoing of every gamer that ever played Mario Kart 64.
I want it to go on the record that the Blue Spiny Shell is brutal but it is an effective weapon if you’re looking to gain the lead; I was playing both games because of the nostalgia and it just reminded me of the good old days back when both games were popular.
I’ll never forget how great it was to have access to every level in Mario Kart 64 even if I wanted to do the time trial and practice on other stages.
Mario Kart 64 and Super Mario Kart were great games that taught us gamers a lot about doing whatever it took to get the lead but in the end I have my…..
You see, Mario Kart 64 was always my favorite Mario kart game because it introduced new levels, the small kart jump was a little more controlled, the soundtrack was awesome especially on my favorite level, Banshee Boardwalk. Also, I loved how you didn’t have to work extra hard to unlock extra tracks via earlier cup races.
Personally, I wanted to practice on some of the courses so as to perfect my game not to mention work on having fewer accidents on the course while working toward getting and keeping first place.
Mario Kart 64 made going to every course a reality while Super Mario Kart didn’t, I didn’t have access to all the courses unless I unlocked them which most of the time I didn’t feel were worth it.
My few other favorite courses are Bowser’s Castle, Toad’s Turnpike and Mario and Luigi Raceway; I hated Donkey Kong Jungle Parkway and I didn’t care for Yoshi Valley.
I always felt myself trip up especially on these stages where there were nothing to hit or run into except everything but despite it all, Mario Kart 64 is and will always be my favorite Mario Kart game of all time.
Rainbow Road, the most hated course in Mario Kart history, any gamer who made it to this course were lucky if they did come in first place and the only Mario Kart game that made this impossible was Super Mario Kart.
The Mario Kart 64 version of Rainbow Road was actually the better of the two because you had “guard rails” that made it so you didn’t fall off course.
I only played Rainbow Road on Super Mario Kart once and after the continuous spills on and off the course, I decided to leave the course alone. My advice, if you’re playing Rainbow Road on Super Mario Kart, don’t! The course is the biggest pain in the butt to ever exist.
Mario Kart 64 was the best game to play and practice on if you were going to try Rainbow Road, you have to unlock it in Super Mario Kart which was not worth it by no means; you were lucky to place 2nd in the 100cc cup races.
I just felt like it was not worth it and I’m sure other gamers felt the same way. Hell, blitzball in Final Fantasy X was easier than Rainbow Road on Super Mario Kart.
Speed Boost at the start of the race
The one thing that both games have in common is that you can get a speed boost after the green light at the start of the race which will propel you forward which, if timed right, can get you in first place automatically. Anytime I played Mario Kart 64, I was lucky to pull off the speed boost once sometimes twice.
Incidentally, it is a very hard maneuver to pull off but if you mastered the timing then you were well on your way to seize first place which also was not an easy thing to do. The thing about the speed boost at the start of the race is that it gave you a general speed advantage over the other racers.
My advice to you when you actually master the timing of the speed boost, don’t open with it on courses like Toad’s Turnpike or any course that has animate objects ahead of you like trucks or other objects.
The reason, it’ll obstruct your speed boost and destroy your advantage. If you’re going to use it, do it in a wide open area where the only thing in front of you are other drivers or something you can’t crash into.
The Super Mario Kart Games were among the most memorable games to ever be played on their game system; particularly Super Mario Kart and Mario Kart 64. However, it goes without saying that Mario Kart 64 created some memories especially driving around Rainbow Road with the guard rails.
Using the Speed Boost at the start of the race can be lifesaving as long you use it in a wide open area with nothing ahead of you like trucks or other animate objects like on Toad’s Turnpike.
If you like my post or would just like to leave me a comment to support my “nostalgia” in this post then do leave a comment and I’ll get back to you ASAP. Thank you and Happy gaming.