Ratchet and Clank: Into the Nexus review; a good game but short, very short!

So, I was playing Ratchet and Clank: Into the Nexus which is technically the last Ratchet and Clank game for the PS3 in the franchise and there was so much about the game that did and did not make it a typical Ratchet and Clank game. Although the game was a little shorter than I expected, it still told a great story that kept me captivated until the endgame especially when Neftin helps R & C rescue Vendra.

Ratchet and Clank: Into the Nexus still brought the one thing that made it a slam dunk, the weapons. Interestingly, the weapons were among the most interesting I have ever seen or bought like the Winterizer which, after getting it to Lv. 3, becomes the Blizz-O-Matic which was a great help in my battle with Neftin when his henchmen were coming after me via train.

The game still had a lot to offer in the way of entertainment and gameplay which I will now discuss in my review, so without further ado here’s my Ratchet and Clank: Into the Nexus review.

Level by Level Challenges

The first thing I want to point is the Level by Level Challenge; this aspect really blew me away because I felt like I was getting a lot of bang for my buck; I died in Destructapalooza so many times, but it was fun because I always felt like I was learning something from the level challenge aspect which was good.

The Winterizer/Blizz-O-Matic was definitely helpful

The levels weren’t too challenging and I felt like I didn’t have to really work hard to complete any of the tasks on each planet I went to except for Planet Silox where you have to get away from the rising water which wasn’t always the easiest thing in the world but the Jetpack made that a non-issue; I was overall impressed with the challenge factor though, it’s like I wanted to never put the controller down.

I give the level challenge factor a 9/10 because it kept me entertained, but there were times when the challenge was too much and came off kind of hard like in Destructapalooza but welcomed nonetheless.

Gameplay

The gameplay for the game was a little complicated especially trying to remember how to use the Grav-Tether amidst fighting off bad guys aplenty, but I also felt like the gameplay was simple too especially when you were switching weapons in real time. I never once felt like I was in over my head with the gameplay because the gameplay made me feel right at home in the game.

Those Netherbeasts made gameplay a little difficult at times!

Granted, most of the game will had me blowing up bad guys and using all the awesome weapons in the game in the name of stopping Neftin and his kid sister, Vendra; it was still great how the plot pretty much led you down the path of Neftin and Vendra’s childhood home. The gameplay really got you into the game as you envisioned the kind of people that the “mini-villains” were before they turned to the dark side of the force so to speak.

Weapons

This is the part of the review I love; the weapons. The weapons were among the most interesting I’ve ever used in any Ratchet and Clank game. To emphasize this point, I want to briefly discuss the Omniblasters; I haven’t seen these or a version of these since my Ratchet and Clank: Deadlocked days. However, I’m surprised that they pack more of a punch in this game than in Deadlocked.

The weapons were awesome; my favorite weapon is the Warmonger which I used a lot when I was in Destructapalooza; upgrading the weapons using Raritanium was great because it seemed like it didn’t take a lot of it to really upgrade the weapons which I could really appreciate. Leveling up the weapons were great because the weapons required that you get them to level 3 before they were maxed out.

I thought it was also great how the weapons took on completely different names upon reaching their max level like the Nightmare Box becomes the Terrorizer; I’m happy that this is the first Ratchet and Clank game where the weapons maxed out at Lv. 3 instead of 5 like the game’s predecessors.

Getting the Ryno VII

Now, here’s the official challenge of the game; getting the Ryno VII. Well, I shouldn’t say that it was the biggest challenge in the game because that was maneuvering Clank around in the Netherverse but I digress. Getting the Ryno VII was a bit of a challenge because those holo-plans were hidden pretty well.

The ultimate power

Although you get the Ryno VII toward the endgame i.e. after getting the Treasure Mapper from Destructapalooza’s Gold Cup tournament, it was still great to be able to run to previous planets to 100% them using a combo of the Treasure Mapper and the Ryno VII. The Ryno VII was powerful but I felt its power paled in comparison to the Ryno IV in Ratchet and Clank Future: Tools of Destruction.

However, it still made the Netherbeast boss i.e. Big Eye a practical cakewalk; the Ryno VII also leveled up quickly despite its lack of plentiful ammo but it was still a great weapon and always will be.

Going out with a Bang; not so much

Ratchet and Clank: Into the Nexus was the last Ratchet and Clank game for the PS3 and while the game was good in many aspects, I felt like it fell short of the “Going out with a Bang” concept. On the plus, I got to see how Cronk and Zephyr were spending their robotic afterlife and that they were gone but not forgotten.

5 planets, all equally challenging

I also want to go on record as saying that I didn’t feel that the game was disappointing, I just felt like it would’ve been even better if the game was longer like at least had 11 planets instead of 5. So I feel like the game fell short there but it was not so bad because the action and gameplay in the game more than made up for it.

Really, Destructapalooza also made up for this as well because some of the challenges in the arena were the hardest there ever were so that was also a plus.

Conclusion

Ratchet and Clank: Into the Nexus was a great game that provided a lot of challenge and hardship to its gamer; the weapons were great and getting them to their max level of 3 was also good because you got to use their full power early on if you worked hard to get them there.

Also, getting the Ryno VII was among one of the greater challenges in the game along with the level by level challenges such as stopping Neftin, and his cronies when you reduced his health by a percentage. The game fell short in some areas and the anticipation of it going out with a bang did not happen so much but it was still a good game nonetheless.

I encourage every gamer to get this game whether they’re a fan of Ratchet and Clank or not; it’s a good game that should be a part of every gamer’s collection so to all of you gamers out there I say this, you will not regret picking up this game.

So, do you have any questions or comments regarding my post, if so then please leave me a message below and I’ll get back to you before the day is out. Thank you and Happy gaming.

 

R.J’s Last Minute Tip

Don’t worry about trying to get everything before you leave a planet; that’s why the Treasure Mapper is in the game. Be patient and just enjoy the game and the action.

Nightmare Box/Terrorizer this cretin and he’s as good as done!

 

 

 

 

2 Replies to “Ratchet and Clank: Into the Nexus review; a good game but short, very short!”

  1. Oh I love Ratchet and Clank.  I have not played “Into the nexus”, unfortunately my PS3 no longer works, so I would not be able to play this game, though it does sound awesome except for the fact that it is short.  Is there a Ratchet and Clank for the PS4 do you know or is there one in the making?  I have been thinking of getting a PS4, but no definite plans yet.  

    1. There is a Ratchet and Clank game for the PS4, Shy and you’ll be happy to know that the game has been out for a little while now. Also, you’ll be happy to know that it is a complete remaster to the very 1st Ratchet and Clank game that came out for the PS2 way back when. Get a PS4 and the game, I have a review and a strategy guide of my own design on my website. Check it out when you get a chance.

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