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Published April 11, 2019

Ratchet and Clank Future have made more than a few games and I have had the pleasure of playing as well as beating 3 of them, Ratchet and Clank Future – Tools of Destruction, Into the Nexus and A Crack in Time. The one Ratchet and Clank Future game that I want to focus on for my review is Ratchet and Clank Future: A Crack in Time.

Now, I was so hyped to play this game the first time out and I couldn’t quite get it to work on my, at the time, faulty and dying PS3. However, I had high hopes for this game to which I was not disappointed in the least bit. I played through the game and beat it recently, I really felt like I was challenged like no other.

Many of the Great Clock puzzles will leave you with a minor to somewhat a splitting headache, not me though. There’s a lot of fun to be had in the game especially on specific levels where enemies don’t really seem all that strong or smart.

In my review of Ratchet and Clank Future: A Crack in Time, I’ll discuss the weapons, the story, the powerful RYNO V along with the extras like the Gold Bolts, puzzles of the Great Clock and the Agorian Battleplex.

So having said that, let’s get this party started with the…..

Weapons 10/10

The finer, perhaps the finest part about any Ratchet and Clank game is the weapons; the weapons in the game are among the finest to be sold. You’ll find it hard to get far without good weapons and among them is Mr. Zurkon, this one will have you in stitches not to mention your enemies too. Mr. Zurkon has a sense of humor about him as he’s killing enemies.

My least favorite weapon was the Plasma Striker, it was very hard to get a decent shot off not to mention that you were practically a sitting duck as you were trying to line up your shot, it also meant that you could not move until you got that shot off. Personally, I only used the Plasma Striker as a last resort weapon.

My favorite was the Mag-net Launcher especially when I used it on those idiotic Valkyrie groupies on Planet Vapedia; I don’t know what was funnier, the fact that they didn’t dodge the very visible nets or that they saw it coming and chose to get hit anyway.

Leveling up the weapons were not an issue, it was all about trying to find the right enemy(ies) to use it on. The weapons definitely get a 10/10 because of their uniqueness especially the Constructo weapons; those were very creative and powerful.

Story 7/10

Ultimately, I didn’t care too much for the story only because it kind of seemed like this game was the “climax” of the series and it also gave that impression that Ratchet and Clank’s adventures were over when they really weren’t especially since Clank got to choose his own destiny after his father was trying to get him to forever guard the Great Clock.

Incidentally, I didn’t really see why Clank needed to learn everything about the Great Clock if all he was going to do was choose to run with Ratchet at the end of the game – spoiler alert. However, I did like how Clank was “promoted” to handle the great responsibility that was the Great Clock but I think his father should’ve made Sigmund the guardian the whole time.

I do like the direction that the game took when Ratchet was running around without Clank; Ratchet still had a way to substitute for not having Clank around like the Hoverboots (which were kick ass by the way), I like the Swingshot; it was an oldie but a goodie.

The Omnisoaker was new and it definitely got its use. Overall, the aforementioned made traversing the story easier which wouldn’t have been possible without Clank.

RYNO V 9/10

The RYNO V was the game’s RYNO weapon and it was definitely a powerful weapon to use against the masses. However, like in the other two Ratchet and Clank Future games, you’ll need to find the 10 holo plans in order to get it built by the Smuggler. Now, the RYNO V is powerful that much is true which is why it would’ve gotten a 10/10.

But, the problem with the RYNO V is that the scatter shots hit enemies and things at random, it almost seems like you have to really get up on the enemy before the scatter shots connect which is a big problem especially since the big rocket is likely to hit what the last scatter shot didn’t hit.

R & C: Crack in Time

Ultimately, this bothered me because the RYNO is supposed to be a straightforward weapon but even when I was trying to use it on Nefarious, I couldn’t get a good shot which meant that I had to resort to using the Negotiator/Judicator which got the job done.

Sadly, the RYNO V only ever saw the light of day when I fought random enemies which was always but bosses even Azimuth, the RYNO V is useless because its scatter shots are not fast enough to keep up with enemies with high agility which most bosses have.

Gold Bolts, Great Clock time puzzles and Agorian Battleplex 8/10

Now, Ratchet and Clank Future games, from what I’ve noticed, has Gold Bolts this time around. Obtaining the Gold Bolts without the Treasure Mapper is not hard by no means, you just have to know where to look and some of them weren’t hard to find. However, you could easily get discouraged when you can sense that you don’t have them all.


All Ratchet and Clank games would be doomed without this, believe that!

To a big degree, you’re better off waiting until you get the Treasure Mapper before you start really looking for the Gold Bolts but the ones at the Great Clock at the endgame were not worth it. 8/10

The Great Clock time puzzles were the most complicated puzzles I’ve ever dealt with in any game and I’ve beaten the first Ninja Gaiden Sigma. I definitely give the time puzzles a 10/10 because I was challenged like never before and I like puzzles that challenge my intellect and mental intelligence. At times, it will seem like those puzzles are the hardest thing to deal with in the game but if you know how to manipulate time and the individual Clank(s) to perform multiple actions then you won’t have as much trouble or any; you just have to creative.

Finally, the Agorian Battleplex, which you’ll only see twice, is a tournament of sorts where you’ll get the Treasure Mapper but you get it on your second trip there after winning the 2nd Championship. Incidentally, I give the Agorian Battleplex a 9/10 only because the enemies were super strong and many of my weapons were able to get maxed out battling there. But, I didn’t like that there was only two Championship rounds; there should’ve been at least 3 or maybe four.

Conclusion

Ratchet and Clank Future: A Crack in Time was a game that was the offset of Ratchet and Clank’s adventures together and its practically a continuation of where Tools of Destruction left off. However, the weapons made the game a slam dunk never mind the fact that the RYNO V was, despite its creation to be the ultimate weapon, a little on the disappointing side.

Gamers who play the game can look forward to a riveting story along with challenges from the puzzles in the Great Clock; the Agorian Battleplex and the Gold Bolts are worthwhile ventures to explore within the game.

So what do you think of my review of this great game, do you believe I’m right or wrong, do you believe that the game could’ve been better or was it a flat drop? Leave me a message and I’ll get back to you ASAP. Thank you and Happy gaming.

 

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