Ratchet and Clank Future Tools of Destruction was a game that I was really looking forward to when I got a PS3 at the time, it was really amazing to be holding the 5th Ratchet and Clank game in the franchise; there was never a finer treasure to be held by a gamer especially one who was new to the PS3 world.
A fine game system for its generation, I still have mine!
Over time, I played the game and was always saying to myself “this game is so next level, a way better alternative than its predecessor Ratchet and Clank: Deadlocked”. Ratchet and Clank Future Tools of Destruction definitely was a number one pick in my game collection. However, lately I’ve been noticing a few things about the game and myself; a growth and non-growth if you will.
The game will always be one of my treasured favorites, it made that mark on me all on its own with its gameplay, excellent weapons and stellar cut scenes. But as I was saying, I’ve felt the game sort of fell from grace during my recent playthrough of the game. I didn’t feel the same way about the game as before and even found a few problems with the game.
In this post, I’ll discuss the game, the problems, when you know you’ve had enough and the uninteresting aspect of the game. So without further ado, let’s explore the game……..
Ratchet and Clank Future Tools of Destruction is a game that, if you’re just getting started in the PS3 world, is a gem worth collecting and should be preserved for all time. However, the game plays like a regular Ratchet and Clank game. After a while, you might start feeling a little lethargic and a little bored. Playing through the game can keep you interested because there’s so much to see and do.
But, after playing through 75% of the game like acquiring the Treasure Mapper which allows you to find all hidden areas where Gold Bolts as well as RYNO IV Holo plans hide, you start feeling like the game has sort of soured only because most of the action in the game has sort of died out. When I played the game recently, I almost didn’t finish which is saying a lot because I always finish what I start.
One of the hiding places for the Holo Plans
I could sense something was different about the game this time around, I just sort felt like the game just got uninteresting not so much having to do the backtracking but it was just destroying the same enemies, going through and avoiding the same traps. I just felt like nothing surprised me anymore even though I’ve gone months without playing the game.
Ratchet and Clank Future Tools of Destruction is a game that has its problems or its share of problems. For one, you tend to come across the same enemy a thousand times across each planet you visit. Or, it seems like the same enemy. Take the Leviathans, you encounter them every few planets and since the smuggler is too lazy to get the souls himself then that leaves you to do it which is not the biggest problem.
It just felt like such a snore having to fight the same enemies again and again, the mechanical enemies were pretty much the same; it just got to the point where it just didn’t seem worth taking my wrench and killing the same enemies again and again. Another problem I encountered was Captain Slag, the fight with him just seemed really drawn out; like you use your weapons on him and it just seemed like he didn’t take as much damage as he normally would.
I thought this battle would never end!
Also, the fact that killing him was necessary for you to obtain the Treasure Mapper was a bit of a turn-off especially since he’s almost toward the end of the game. I would’ve did that more toward the middle of the game or at least with enough of the game left over to really get something out of the Treasure Mapper.
When you know enough is enough
Anytime any of us gamers play a game and get frustrated, we say, “enough is enough” put the controller and walk away. I wasn’t frustrated or upset with Ratchet and Clank Future Tools of Destruction, I was just playing the game for several hours and just should’ve stopped especially since I was no longer feeling the game or any part of it. However, I kept going because I felt obligated to finish the game which I wasn’t that far from.
The desire to not want to finish the game was just too strong and I would’ve stopped a long time ago but I did finish only because there was still a part of me that was like the old me from eons ago when I first got the game, I don’t like to force myself to finish a game that I felt was a bit crappy especially with Tachyon reminding the populace that Lombaxes are bad.
Every new place or every other new planet was a monitor with Tachyon constantly cursing lombaxes and how everyone of them have to be wiped out, I was like “okay, enough is enough, is there any way to turn this or him off?” Hence enough being enough.
One of the most uninteresting aspects of Ratchet and Clank Future Tools of Destruction is the fact that you have to go to Planet Fastoon which is Ratchet’s original homeworld before Veldon and settling down in Metropolis on Planet Kerwan. Returning to Fastoon made the game a real buzz kill because you already visit there to get the Aphelion on the first trip. After you do that, your business should be concluded or so you would think.
The fact that you have to return there for the final battle with Tachyon is a little poetic but also ultimately a little unnecessary. Anywhere would’ve been a good place to destroy him. Also, I felt the RYNO IV was a complete disappointment; I mean the Ratchet and Clank remake on PS4 had the same type of design but you could hit targets with it.
You can’t hit anything with the RYNO IV, the shots just fly everywhere there’s an open space and if we’re being completely honest, it doesn’t do you any favors if those shots fly OVER their target instead of hitting their target like they’re supposed to. Personally, I’m not that impressed with it and I didn’t even use it when I fought Tachyon, that’s just how crappy an ultimate weapon it is!
Ratchet and Clank Future Tools of Destruction is a game on PS3 that was one of the greatest treasures to ever be held by gamers new and old. However, due to the game’s problems and inconsistencies, one can feel like they’ve outgrown Tachyon’s droning on about lombaxes, the late point in the game where you get the treasure mapper even the overall aspect of fighting the same enemies or so it seems.
The second trip back to Fastoon and the RYNO IV definitely put you on the course to putting the game down for good especially the holo plans that are annoyingly hidden in plain sight. My final take on this, after you beat the game, don’t play it again for at least a year or better; trust me on this.
So what do you think of my post, good or bad, right or wrong, tell me what you think; leave me a message and I’ll respond to you immediately. Thank you and Happy gaming.