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Published March 3, 2019

Incidentally, there’s been a lot of talk over the Final Fantasy XV post game in which you can still go around, explore dungeons and kill high level marks that threatened all existence like the huge Zu in the Rock of Ravatogh area or even the sealed doors within specific locales that opened up to familiar bosses with large power levels.

Personally, I’ve been having the same thoughts as well and have become conflicted as well. Why, on the one hand, doing some of the post game stuff would net you some pretty awesome weapons for your crew to use if you made the choice to either face Ardyn or use them in other locales like the sealed doors.

I’m a huge fan of doing sidequests and there are some that are the most interesting ever but, the post game offers little in the way of battle so as you’re better off getting them and holding onto them but what’s even the point of doing that one might wonder which I often too did.

Furthermore, it just might be easier to just destroy Ardyn with your current strength and be done with it. I’ll discuss this and other aspects such as Ezma’s sealed door key, the 5 legendary weapons, my personal thoughts about the post game crap and finally why it’s no love lost if you stop after destroying Ardyn at the endgame. So without further ado, let’s get right into….

Ezma’s Key and Sealed Doors

Alive and well at the Meldacio Hunter HQ, Ezma, the capable leader of Hunter HQ has a key in her possession that’ll allow you entry to the locked/sealed doors in specific locations like Costlemark Tower and the Balouve Mines. However, in order to get that key, you’ll need to first make sure that you explored every single location that has a door that the key opens.

Ultimately making your way to the following locales, Costlemark Tower, Balouve Mines, Duarell Caverns, Keycatrich Trench, Greyshire Glacio Grotto, Fociaugh Hollow, Steyliff Grove and the Crestholm Channels. Remember about Steyliff Grove, it’s only open at Night and so is Costlemark Tower for that matter.

This is a dungeon that I thought about doing because I have the Armiger’s full powers at my command, and thought it would be good to exercise said power on the enemies within but it doesn’t seem worth it to me. The reason, the sealed doors remind me a lot of the bloody palace mode in the Devil May Cry games. The only difference is that you might feel obligated to level-grind to get on the level of some of these bosses; this would’ve been better before the post game.

5 Legendary Weapons

The 5 Legendary Weapons, don’t you mean 3; let me explain. If you’re at a high enough level like 70-75; you’ll only be able to get 3 of the legendary weapons. If you’re interested in level-grinding then you could go for the Lv. 120 boss but even then I saw no reason to really go over the limit of my current level so I left this alone entirely as well.

Ideally, you could do this sidequest first then go after the Meldacio Hunter HQ with Ezma but that’s entirely up to you. Randolph in Lestallum will beckon you if you’re playing the game on Chapter 15 which you should be if you’re making the choice to do this.

Whichever you make the 3rd boss that you go after, your level has to be at least 75 or close to it; my Noct is Level 72 I believe and the rest are Lv. 71, so I would attempt this but I would go no further unless I level-grind and we all know I don’t do that.

Ultimately, if you’re going to go after the legendary weapons, great but I wouldn’t bother; again, something that would’ve came in handy before the post game.

What I would do if I thought post game crap was worth it

Simply, I would only go after the stuff that was within my level of power. For example, exploring the Keycatrich Trench sealed door and explore it in its entirety then topple the boss at the end because I believe that dungeon’s level requirement is 55 so it is not entirely a lost cause.

There’s a good chance that if your levels are anything like mine then you’ll bulldoze over most of the enemies in there. The way I see it, you’re doing what you can or what you’re willing to do that’s within your realm of power, and possibly, you may gain a few levels while you’re doing those which might actually give you enough power to deal with the threats in the other 7 dungeons/sealed doors. Think about it, take a second!

I wouldn’t be trying to do more than what is required level wise; most post game content is supposed to be fun so you can make this fun too by going this route if you wanted to and if I’m being completely honest, it would be a great way to see just how far you can really push yourself without level-grinding. You know what, do it!

And not to do the “dangle the carrot on the end of the fishing rod routine”, but you can use whatever weapons you find behind these sealed doors to get the more powerful weapons. Just saying.

Why I’m stopping after I stomp Arydn at the endgame

At first, I was going to stop playing the game after I beat Ardyn because I would’ve beaten the game, of course. After closely examining the post game content, I’ve made the decision to do it only because I’ve come up with a practical strategy for dealing with the sealed doors in the locales in which they are located and that includes Randolph and his legendary weapons which I mentioned in the previous paragraph.

However, I’m choosing to stop the game after I stomp Ardyn in the endgame because I still feel like I’m a little underleveled to be able to compete with the post game content but I’m not ultimately, I’m just taking a little break or may just wait until the next time I play the game over from the beginning to do this but I know my strategy is in place. You can do this if you desire too espcially if you’ve been at this game for several weeks like I have.

Also, I feel like it is a reminder of what awaits me with the dlc from Gladiolus, Ignis and Prompto; I feel like I’m not totally finished with Final Fantasy XV so until everything is done. So it gives me something to look forward to when I decide to go back to it.

Conclusion

The Final Fantasy XV post game does indeed have a lot of content that can keep the gamer going for hours which is exactly what we want, but Ezma’s sealed doors and the legendary weapon sidequests would’ve been ideal before starting the post game.

I’ve deduced that the post game content is worth it and the strategy of using low level areas to build and gain higher levels might give you the power to crush hard in the dungeons that lie in wait. Stopping after Ardyn isn’t completely mandatory but merely optional if you feel you need a break after spending so much time on the game.

If you have any questions about my post then please leave me a message and I’ll get back to you. Thank you and Happy gaming.

 

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