Dragon Quest XI is the first GOOD Dragon Quest game to come out on a console since Dragon Quest VIII, I’ve played the latter and was taken aback by everything in the game.
The story, the heroes, the weapons, the powers etc. However, when Dragon Quest XI’s trailer came out, I was so amped because the game was similar to Dragon Quest VIII yet it was so different.
Dragon Quest XI, and it goes without saying, did many things better and improved on things that were a hindrance to gamers in DQ VIII. Things like getting a hold of a ship to sail the open waters or a hint on how to get the ultimate flying contraption to make your way to the endgame location where the present big-bad sat upon his throne.
Both games made it so buying things from the shops vs. alchemical creation was a decision that gamers could make freely. One particular thing that many gamers fell in love with was being able to control the Hero and make him either a sword or spear user and whatever secondary skill set you wanted to master.
In this post, I’ll discuss what make Dragon Quest VIII and XI similar and different by the aspects that make them so. Without further ado, here’s my perspective on Dragon Quest XI vs. VIII.
Now, Dragon Quest XI was great about the Hero’s powers and what all you can get access to as long as you’re willing to work for it and not shortcut. The current Hero has access to powers handed down from both his ancestor and his father i.e. Gigaslash. Also, the Hero is a second generation Luminary which grants him all kinds of powers such as Zap, all forms of Giga-abilities etc.
Dragon Quest VIII’s Hero was no wet behind the ears slouch either; from birth he was always immune to curses and poisonous attacks and spells. This came in handy, as you well know, when you fight Geyzer in the Waterfall Cave. I enjoyed being able to concentrate on just healing Yangus while he did the damage dealing and occasionally, myself.
You get access to powers like Zap earlier in Dragon Quest XI vs. VIII which comes in handy about the time you’re journeying to Lonalulu and fighting enemies that are of a watery nature. The Hero’s powers is unique across both games; I hate how you have to fight to get your Zap spell before attempting to save your 5th heir in Dragon Quest VIII.
Character Building Options
Dragon Quest XI vs. VIII always had one thing in common; how to build your character based on your preference. Dragon Quest VIII, incidentally, encouraged gamers to work on mastering no more than two skill sets at a time. Well, in Dragon Quest XI, you can master as many skills sets or all of the skill sets as possible.
You can have and master as many skills as you want
There’s one thing that gamers that play this game seriously underestimate, and it is the urgency of the characters’ abilities. For example, many gamers I’ve talked to has made it clear to concentrate on one to two skill sets at a time. But, I found that gamers are limiting themselves because they believe that Dragon Quest XI is the same as VIII but its not.
Another example, focusing on Veronica’s Vim skill set alone would suggest that her magic will make her more powerful than even Morcant was at her age. However, Veronica’s attack power with the Whip and Heavy Wands needed some work but that was corrected in her Heavy Wand and Whip attack power increase skill.
Fighting to get those skills was its own badge of honor
Jessica was the team’s magician in DQ VIII, she had attack power and powerful magic to boot; there was never anything to pick up when it came to using Jessica. Changing her from Whips and Staves to Swords and Fisticuffs WAS NOT and I repeat WAS NOT an option.
Only you have the power to avoid/fight enemies
Dragon Quest VIII was good about having you fight enemies with every few steps you took which was good. The reason, you knew that you were getting ever closer to getting that level up, but you had no choice unless you ran from battle. You did, however, have a choice to fight the Infamous Monsters which were either out roaming in broad daylight or are out after darkness has enveloped the earth.
See, you have a choice to fight that thing
What I love about Dragon Quest XI, you have a choice to fight monsters no matter where or when they are. For example, I was working my way around the Eerie Eyrie and I kept running into the same enemies. Well, I kept killing them until I decided that I was bored with doing that and decided to avoid them; it was good to have the option to do so.
Dragon Quest VIII forced you into a fight which worked to your and the game’s advantage, it was almost like you had no choice but to spend every second fighting except when you were in towns.
Hero’s Back Story
Dragon Quest VIII was different in the aspect that gamers didn’t learn anything about Hero’s origin story until the post game; gamers didn’t even get an idea of the Hero’s blood relative until mid-game i.e. Argonia (Love that town and part of the game).
Case in point, my home or what’s left of it
Dragon Quest XI filled gamers in on who the Hero was, his parents, his home and his blood relative Rab, King of Dundrasil. To put a fine point on this, you learned about everything mid-game which meant that there were no secrets as far as who the Hero was and where he came from.
Also, I want to go on record as saying that Dragon Quest XI did an even more impressive job on emphasizing the Hero’s role in the greater scheme of saving the world on account of being the Luminary.
The Hero from Dragon Quest VIII was half Dragovian who Rhapthorne never knew was but feared the Dragovian race overall because of the power he knew they possessed.
Plus, you have to go the way of the Dragovian Path in order to get to the Hero’s home in DQ VIII; it just didn’t seem fair to gamers to beat Rhapthorne then climb the Dragovian Path to face monsters that’re as powerful as Rhapthorne in his first form.
Dragon Quest XI vs. VIII; there are some very notable similarities and differences, but none that would make the games unbuyable. However, the Hero Powers are definitely similar in both games with a difference in their access points and character building aspect
While you have the power to choose if you want to fight enemies or not in XI, you’re encouraged to do so in VIII so as to grow strong enough to get access to the powers needed to kill the more complicated enemies like the Infamous monsters.
The access of the Hero’s back story really set the bar high for Dragon Quest VIII to compete with XI; you knew who the Hero was and his entire origin story to boot in Dragon Quest XI.
If you have any questions or comments based on my post then please feel free to leave me a message and I’ll get back to you immediately. Thank you and Happy gaming.
R.J’s Last Minute Tip
Get on your computers, smartphones, tablets or whatever electronic device you have that’s not nailed down and buy these games; trust me, you’ll be happy you did. RPGs are the new puzzlers.