Counter trap cards in Yugioh Legacy of the Duelist is meant to put a stop to any strategy that your opponents is devising against you, it cannot be said that having counter trap cards in your deck makes the difference between winning and losing a duel. I want it to go on the record that out of the 10 trap cards that you should have in your deck, at least 5-7 of them should be counter traps.
The security measure will ensure that you’re never caught with your pants down when you need a specific card to destroy another or negate another, I never play any game or partake in any duel unless I have counter traps at my disposal. No deck is complete without counter traps; really, you can have as many or as few as you want.
However, I found that in order to see what a particular counter trap card does, you need to use it in a duel so you can see where its power lies. Another thing, if you’re feeling like you’re putting the same counter traps in your deck then try different ones.
But, I’ll discuss that more in detail including why counter traps are the real power behind the deck, why you should experiment with counter traps that come off a little odd to you, why no deck is complete without counter traps cards. So without further ado, let’s……..
Bring on the cards
As you’re playing through Yugioh Legacy of the Duelist and getting cards from the Card Shop, it’ll become heir apparent that you’re going to come into possession of a lot of counter trap cards which can get a little overwhelming. If you have a recommended “set”, for lack of a better term, that you put in every deck then that’s great like when I put counter traps in my deck I usually put in these: Judgment of Anubis, Seven Tools of the Bandit, Negate Attack, Trap Jammer, Destruction Jammer, Magic Jammer; I usually put in 3-5 other regular trap cards.
But, the point is to have counter trap cards in your deck so when you definitely want to bring on the cards especially the counter trap cards I mentioned and even if you don’t want to put in all of them, you can mix it up and put in a few then add whatever trap cards you want.
Just don’t get in the habit of trying to make all your traps counter traps because it can mess with the equilibrium of your deck, but so long as you have counter traps in your deck then you’re setting yourself up for success and wins.
No deck is complete without Counter Trap Cards
Although this goes without saying, no deck is complete without counter trap cards because they are part of the balance in any deck you have let alone decks you create. Now, you may have also noticed that there are counter traps specific to a particular deck name like D-Counter – Destiny Hero, Feather Wind – Elemental Hero; if you’re creating a deck with either of these then having them will definitely put you in a winning situation especially since the counter traps are tied specifically to that particular deck.
Think about this, what if you decide to build a deck full of snake monsters; the counter trap card, Snake Deity’s Command will keep your monsters safe from harm. My point here is that having counter trap cards in your deck that complements your deck can be helpful in any duel.
Experimenting with Counter Traps
Have you ever gotten to a point where you’ve played or dueled in Yugioh or have played a Yugioh card game and come across counter trap cards that you’ve never seen or heard of; have you ever just avoided them because no matter how many times you read the description on the card, you just don’t get it; that’s happened to me and I consider myself a Yugioh expert.
One of the best things you can do is to experiment with the counter trap card and see how it works in battle. For example, let’s say you get a counter trap called Divine Punishment and you’re not sure what it does, try it out and see what happens.
The worst thing you can ever do as a gamer in this instant is to ignore the road not traveled i.e. seeing what a card does. Anti-Spell is another counter trap; I experimented with it once and it didn’t really get a chance to unleash its power because my opponent shut it down.
Experimenting with counter traps is mandatory if you’re interested in seeing which cards do what. So take the time to see what each counter trap card does because you never know what might happen.
Counter Traps, the real power behind the deck
In my professional opinion, counter trap cards are the real power behind any deck and I say this because they alone have the power to turn the tide of any duel. You can be down on your luck and pull every crappy card but if you get that one counter trap card, it can change everything especially if you’re trying to make a comeback. I can remember one time that I was playing a duel against a powerful opponent.
I was practically dead to rights then suddenly I pulled a counter trap called Cursed Seal of the Forbidden Spell which destroys any spell card that I play this particular counter trap against. My opponent played Dark Hole. Using the aforementioned counter trap card, they were no longer able to play that card anymore for the rest of the duel; Dark Hole just sat idle.
That’s the power of counter traps and why having them in your deck will ensure your victory in any duel no matter the opponent, you can be dueling against Team Dartz and you’ll still put the biggest hurt on them and trust me when I say that counter trap cards leave marks on your opponent, mental marks that never really heal. Take a second, think about it!
Counter trap cards are very powerful cards that should not be underestimated by any means and having the correct amount can tip the scales of a duel in your favor, so definitely take the time to experiment with counter trap cards because you never know what the result will be and if you ever get it in your mind that no counter trap is a good one, you’d be wrong. So, take the time and analyze each counter trap and have fun with it.
So what is your opinion on counter traps, how many do you have in your deck, how many is enough to make your deck a powerhouse? Leave me a message and I’ll get back to you. Thank you and Happy gaming.