Most people have come to know Castlevania games as broody, scary, full of vampires and other mythic creatures of the night. Modern Castlevania games have kept up with those same trademarks that made them legendary including the first Castlevania: Lords of Shadow game for the PS3; it was a cut above the rest.
Sometime later Castlevania: Lords of Shadow 2 came out after Castlevania Lords of Shadow: Mirror of Fate which is the prequel to Lords of Shadow 2; there were one or two things that the second game did right but ultimately wrong. Here’s my review of Castlevania: Lords of Shadow 2.
Playing as Dracula
For the first time in any Castlevania game, players could play as Dracula and get access to his vast powers that they were at the mercy of in past Castlevania games.
The Void Sword and Chaos Claws were very nice weapons to use; both representing ice and fire respectively. I loved using the weapons and being able to switch between them on the fly, it was great.
Great and not so great!
However, what threw me off was that you could use these weapons at the beginning of the game, but not when you actually start the adventure; it was like the game was just teasing you about power that you had to wait on until you got through some of the basics.
I hated how the game made gamers wait until almost their first encounter with the second acolyte before being awarded the demonic wings. I mean, yeah you were able to get to all of those pain boxes that were out of reach, but it sort felt like it was too late in the game to care if getting them mattered.
Why so late in the game, not fun at all!
The truth of the matter is that playing with Dracula, or Gabriel Belmont would have been a lot better if the creators of the game were a little creative like allowing Gabriel to keep his Void Sword and Chaos Claws, but finding their corresponding altars where their powers rested then break them using said weapon hence restoring the power. See, what I did there game creators?!
Now, every gamer including myself, love being able to take on crowds of enemies in order to get stronger. However, this game went completely overboard with that. I can remember a time when I was making my way through what was an old condemned building and the enemies that showed up was strong.
I give you Exhibit A
After destroying that first wave, I was faced with a moment of peace before having to go back into the same room and the enemies reappeared. While this was good the first couple of times, it got aggravating quickly; I was overwhelmed in under a couple of seconds.
This was one of the main things that turned me off about the game because gamers did not get much of a chance to breathe before more baddies showed up
Fighting these guys was hell!
The good thing about this is that if you’re trying to learn a move for one of your weapons then the constantly spawning enemies was a good way to learn things for your Void Sword or Chaos Claws.
The bad thing about this is that you can be fighting the same enemies over and over again until you’re eventually killed which you always are.
Not a traditional Castlevania
This was the ultimate betrayal. When I play a Castlevania game, I expect the whole nine yards; werewolves, skull dragons, complicated and tough bosses, sub weapons along with the whip to slay the enemy masses within that good ol’ dark, misty Castlevania atmosphere.
A real Castlevania game
The idea that having Castlevania’s iconic boss in some 21st century church that was built on the ruins of his old castle was COMPLETELY STUPID. Now I’m all for a little innovation, but this was not innovation.
The creators idiotically created something that they thought would bring people around but only turned those same people off myself included.
Not a traditional Castlevania game
Take Castlevania Dracula X circa 1792. Richter was fighting in a town that his arch enemy burned to a cinder, do you know what Richter was fighting; traditional Castlevania monsters as mentioned above. You didn’t see Alucard or even Grant fighting a heavily armored security guard in some bio laboratory.
Giving the devil his own acolytes was practically something out of the bible which further supports the fact that the game creators didn’t have any of their own ideas. Worthless hacks!
This was the second worst idea about the game ever; it was not enough to crap on the concept of Castlevania but to put in all of this unnecessary crap was just plain disrespectful.
In just about every area of the game, pain boxes, the very object containing everything from Void gems to Chaos gems as well as life energy; these things are a sight for sore eyes when you lay yours upon them. I loved trying to find all of them but you know what the trouble with pain boxes in certain areas are?
Why were there so many, what was the point?
The game or certain areas in the game are not precise about how many pain boxes are in that area. For example, when I first played thru the City of the Damned I had thought that I found them all and then 7 or 8 more pop up. This left me completely feeling dumbfounded and deceived.
This was ridiculous; this kept me mad at the game many a day!
You would think that the game creator had enough brains to realize that this could be a matter of keeping the game or getting rid of it.
I think it is completely moronic to have a certain amount of pain boxes in an area, the gamer finds a majority of them only to have more of them appear because the gamer lack the power to get the rest of them in the area.
What if you needed the demonic wings to reach it?!
Ultimately, the pain boxes were the ultimate undoing of the game; you always lacked the right power to get them all which made going through the game on the ones you already found a suicide mission.
Castlevania: Lords of Shadow 2 was an utter and complete pile of crap that should’ve never seen the light of day; Mirror of Fate got a bad reputation, but it stayed true to its Castlevania roots which can definitely be applauded because when I play the game using Simon, Trevor and Alucard, I feel as if everything is right with the world.
A way better Castlevania game than its successor!
Placing Dracula in a 21st century time and stripping the game of everything that made it a Castlevania game was wrong and did not do the game any favors; the only good thing about the game was the weapons and that alone. To Mercury Steam I say this to you: DON’T YOU EVER CROSS THAT LINE AGAIN!.