Yugioh Legacy of the Duelist is a game based on strategy and while it does have the potential to challenge using a boss monster or two, it goes without saying that it is a game that every gamer should have in their collection and that includes its Nintendo Switch predecessor, Yugioh Legacy of the Duelist Link Evolution. Read more about the link evolution aspect of the game here https://www.konami.com/yugioh/lotd_le/us/en/
I want it to go on the record that I have mastered every kind of dueling style there is, normal, fusion, ritual, synchro, xyz and pendulum. These are the most important skills to master in any and every Yugioh game because it is what dueling masters and king of games are made of like yours truly. However, the key to winning a lot of these duels lie in summoning a boss monster that’ll take the field and the duel.
A boss monster, in my expert opinion, is a monster that is a level 7, 8 on up. If you summon monsters like Sorcerer of Dark Magic or even Odd-Eyes Gravity Dragon, those are boss monsters. Trust me when I say, you’re going to need a boss monster’s powers if you’re going to win any duel.
Boss Monster Lv. 7, 8 and up.
As I previously said, a boss monster is a monster that falls into the level 7, 8 on up category. Incidentally, when you summon a boss monster there are a few things that you should always remember so your hard work is never destroyed or at least have a backup plan. First and foremost, always have a Monster Reincarnation or Call of the Haunted card on hand. These cards can bring your monster back from the grave into your hand or upon the field respectively.
Some boss monsters make it so your opponent cannot activate their spell and trap cards unless they do so at a price i.e. Odd Eyes Gravity Dragon. But if you don’t have a boss monster that can do this then adhere to my next tip, always have a counter trap or two handy because this will destroy any chance of your opponent has of destroying your boss monster.
Another tip I have for you is this, number #3; have another boss monster on the field alongside your primary, this can usually be a synchro, or an xyz or even a ritual monster. Whatever the direction you choose, it’ll be harder for your enemy to destroy both monsters.
Card Randomness and how I found a way around it
Now, as you’ve been dueling, you’ve no doubt noticed that there is something called ‘card randomness’ which basically gives you cards at random without any rhyme or reason. So let’s say you enter the duel and you’re given your first 5 cards which is, Call of the Haunted, Dark Renewal, Buster Blader, Secret Village of the Spellcasters and Emblem of Dragon Destroyer. Your 6th
card is probably going to be a card that can help you make sense of the crappy hand you have but sometimes that’s not the case.
Card Randomness, you know how I got around it and are able to summon a boss monster? The answer may shock you, I found that if you have cards that are related to your monsters or your deck in general, you’ll stand a MUCH better chance of pulling a boss monster. I can remember one time when I had two boss monsters in my hand but I was only able to summon one of them.
The point is that if you have cards that relate to your deck specifically spell and trap cards then you’re going to have a boss monster in your hand. Another thing I advise you to do is build upon one deck which will make it easier to pull a boss monster.
What you need more and less of
Okay so this next one is going to be a bit of a double-edged sword, but I assure you just as important. So when it comes to summoning a boss monster or two, here is what you need more and less of. Spell and trap cards are important, you need 10 of each. Now, here’s what you need more of, cards that are pertaining to the specific deck. For example, if you have a dragon deck, have spell and traps centering around dragon monster cards.
This will make it easy to summon a dragon monster on either your first or second turn, no later than your third. What you need less of is high level boss monsters, you should have no more than at least 2 boss monsters per level in a deck like if there are two level 7 monsters or two level 8 or higher boss monsters you like then put them in the deck.
But again, only 2 because if you put in 3 or more while shortening the amount of your level 4, 5 and 6 monsters then you’ll run the risk of getting random cards that you won’t be able to do anything and everything with. Mind this always.
Last Minute Advice
A boss monster should be treated like fine china which means you should do everything in your power to keep that monster on the field, and here’s a little last minute advice that you can adhere to that’ll help you do just that. Find and use a monster that will keep your opponent from targeting other monsters as attack targets, take Magician’s Valkyria. This will work good with a boss monster as well because if you’re trying to keep your monster on the field to deal lethal damage then you need that “distraction”.
Now, I’d like to turn you onto a little video I created to help you see what I’m talking about as far as boss monsters.
Yugioh Legacy of the Duelist is a game that teaches strategy but getting a boss monster on the field and keeping them there requires even more strategy but make no mistake, when you have boss monsters that are level 7, 8 and up, you have an obligatory duty to protect them. Remember, what you need more of is cards relating to your monsters and deck and less of 3 or more boss monsters.
Remember that if you’re looking to get and keep your boss monster on the field, get a monster that make it so your opponent cannot select it as an attack target. So what do you think of my post, useful, not useful, needs work? Leave me a message and I’ll get back to you immediately. Thank you and Happy gaming.