007 games have been around since 1983 and they have no doubt made fans worldwide which isn’t hard to imagine because everyone dreams of being a super spy as a kid or at one point or another. Incidentally, I’ve played my fair share of 007 games and none of them really appealed to me. The first 007 game I played was Tomorrow never Dies for the Playstation followed by The World is not Enough.
I did aspire to play future 007 games despite not liking those two, and I didn’t play any other 007 games until I played 007 Everything or Nothing. I didn’t too much like the game either because I felt it was a little too difficult based on the amount of enemies that bombard you on the “Agent” difficulty level.
However, I later bought back and played the game again. I found that the game requires strategy in order to play effectively and enjoy it. There was more than a few things I liked and disliked about it, but I can say that it is a better game than 007 Quantum of Solace. So having said that, here is my 007 everything or nothing review.
Personally, the Bond Moments was one of the reasons why I wanted to do a 007 everything or nothing review. For one, the Bond Moments, though sometimes frustrating, are clever solutions to destroying your enemies. For example, on Mission 19: The Pontchartrain Bridge, you’ll ride by a house where several gunmen are shooting at you.
Bond Moment – using the vent controls Bomb the first bridge you see
Destroying the house with a missile from your motorcycle will net you a Bond Moment which is one of the easiest to get on the entire level. Another particular bond moment is on Mission 1: Ground Zero, is shooting one of the enemies rappelling down the wall on the far side of the courtyard after you rappel down the wall on your end after you destroy the chopper; this is one of the harder ones to get.
Bond moments range from easy to frustratingly difficult, but they do come in handy and can give the gamer ideas about how to cleverly dispose of their enemies. The only bad thing I can say about the bond moments is that they can make it so the gamer can become more obsessed with getting them than playing and enjoying the game itself.
Body shots vs. Head shots
While it’s easy to shoot and kill your enemies using your weapons on their bodies, head shots are an entirely different story altogether. Body shots are the easiest way to kill your enemies in the game; all that’s required is using your weapon on your enemies as you see them whether it is in their chest, leg(s), arm etc.
Ten times out of ten, it is always easy to do this if you’re looking to get rid of your enemies and have your weapon ready for the obvious reinforcements. There is little room for doubt that enemies are everything waiting to ambush you which I didn’t mind.
The head shots, my favorite part about my 007 everything or nothing review, will emphasize why playing the game is worth it. Head shots are instant death sentences in this game and I can say from experience that getting head shots in the game is easy.
What I love about head shots overall is that they can fell even the toughest of enemies, I can tell you that you will come across some hulking bullies in the game. Another thing is that the game makes getting head shots easy even on Agent difficulty because enemies peak out from cover and leave themselves open to getting shot in the head.
My opinion on Bond Sense is that it is both necessary and unnecessary, here’s why. Bond Sense comes in handy when you’re trying to find hidden things in a room like hidden passageways and it is a great help when you’re trying to find enemies as well. However, Bond Sense sort of becomes unnecessary because the targeting system in the game point out some of those very same things you find with Bond Sense.
Coincidentally, a past 007 everything or nothing review I read made Bond Sense out to be completely useless which it more or less is. Personally, it is up to the gamer to use Bond Sense and it does come in handy especially when you’re trying to get awarded Bond Moments on some of the levels.
I’ve used Bond Moments myself a time or two and it is far from useless; I didn’t use it for everything either. My take on Bond Sense is that the gamer should use it as they see fit. The ability will not always be necessary to use especially if you can see your enemies and certain obvious hideaways, but it is there in case it is needed.
No 007 everything or nothing review is complete without talking about the weapon or weaponry as it were. I love the weapons in the game, they are deadly and their firing might is formidable especially the P-99. The weapons in this game is awesome and what I also love is that you actually get to use a real rocket launcher to kill enemies. The Dragunov is a sniper rifle and my least favorite weapon in the entire game.
Make no mistake, every weapon has its use no matter what. Also, I love how you, the gamer, can access your weapons by pressing down on the directional pad and up on the directional pad to access gadgets. My 3 favorite weapons in the game is the AT-420 Rocket Launcher, SIG 552 Assault Rifle and MP5K.
My advice, play the game, if for nothing else to try the weapons because it is one of the reasons why I got into the game to begin with not to mention being able to switch weapons on the fly which comes in handy so don’t not exercise that option because you’ll need to on a moment notice if one of your weapons is low on ammo.
Every game has positives and negatives especially this one but I hope to encourage more gamers to at least try the game based on my 007 everything or nothing review; the weaponry and bond moments make playing the game worth it alone. Perfecting the Bond Sense and head shots in the game can really be the defining line between keeping the game or trading it in. Gamers will be okay as long as they concentrate on getting body shots to kill their enemy.
If you have any comments or questions about my post than please feel free to leave me a message and I’ll get back to you within the hour.